^ A environment art inspired by movie The Legend of Hei. Modeling, shading, animating, and redering done in blender, texturing done in Photoshop.
Hi, I'm Tsingtao, a technical artist and gameplay programmer, looking for a full time position as early as May 2025.
I specialize in technical art pipeline development, gameplay programming, and graphics programming. I have extensive experience in VR game development for Meta Quest, working with both Unity and Unreal Engine. Meanwhile, I'm a 3D environmental artist in my spare time.
My projects include a game as capstone project, GPU raytracer, my contribution at my work, and some of my artwork.
I am currently a second year MS student in Game Development in
RIT
In my life, I'm a bass in choir, a good cook, and a hardcore racing gamer. I once built a steering wheel from motor and PBC boards.
Email: tsingzhang1@gmail.com
Phone: 585-615-0628
Technical Artist & Gameplay Programmer | 7 mo | 5-people project
This is an online VR 2-player co-op puzzle game made with Unreal Engine 5. In this deserted alien world, 2 players open portals with their laser tools and interact with escape room puzzles, in order to find their way back to earth.
My role for this project is technical artist and gameplay programmer. As a technical artist, I've designed and maintained asset production pipeline, built pipeline and PCG tools, created Art Bible, and managed art team. As a gameplay programmer, I've implemented multiple gameplay mechanisms, multiplayer GameMode for our project, and IK animation for players' avatars.
Graphics Programmer | 3 mo | 2-person project
This is a Ocean Simulator shader based on Raytracer (See GLSL Raytracer below).
The shader is written in GLSL run with OpenGL.
My contribution includes caustics effect, mouse clicking interaction, and ripple effect.
Gameplay Programmer | 3 mo | group research project
This is my summer work as Graduate Research Assistant in RIT. The research focuses on how gameplay parameters affect user's exercise intensity.
Based on an existing project made with Unity, I optimized the gameplay to fit for long-time user data collection, configured a wireless live testing environment, and implemented an auto-aiming, block-avoiding AI shooter.
Graphics Programmer | 4 mo | solo project
This is my individual project assignment for CSCI-711 Global Illumination.
I recreated the Whitted-style ray tracing image using OpenGL and GLSL by defining spheres and triangles in the shader.
Utilizing the power of modern GPU, I could generate the image in real time.
My work consists of ray-object intersection (object includes sphere and triangles),
global lighting and shadowing using ray tracing,
texture, reflection, refraction, as well as tone reproduction as post processing.
Gamplay Programmer & Technical Artist | 4 mo | group project
This is a tower defense game, featuring player can change route in real time to leverage defense capacity.
- Implemented object pooling system to optimize performance.
- Developed dynamic tower behaviors and an enemy route-changing system to enhance gameplay strategy.
- Created environmental assets, and set the asset importing pipeline since we had quite a few artists.
I do some artwork in my spare time, going the workflow from modeling, topology, texturing, shading and lighting.
All artwork below is made from scratch by me.
^ A environment art inspired by movie The Legend of Hei. Modeling, shading, animating, and redering done in blender, texturing done in Photoshop.
^ Fuild simulation using Flip Fliud Addon
^ All other compilation clips